![]() ![]() There is also a varient of this type that includes Allies of the listed government. The mission has an equal chance to appear on any planet or station whose goveernment exactly matches this field ("Federeation" in this example). The mission has an equal chance to appear on any inhabited planet or station. Each is accompanied by its Resource ID for developers. The planet or station is listed first, the system in which it is located is last. Available from: This field indicates the planet/station where the mission can potentially be acquired. Mission Name: The Mission Name is used to list Mission BBS missions as well as in the Active Missions list. ![]() It is only needed for plug-in developers. ![]() ResID: This is the Resource ID of this mission and is not significant for use in general play. Generally (but not always) mission flow occurs in numerical order based on this number. Mission Number: This is the number of each mission within its storyline. Directions on how to make a pilotlog can be found here and a tutorial on reading one can be found here. Using a pilotlog file in conjunction with these Walkthroughs is an effective method for determining where a pilot is in the storyline. The storylines are covered on a mission by mission basis no information is provided regarding the plot or story details.Įxcept where otherwise noted, arrows between missions indicate storyline flow based upon successful completion of each mission. Other EV:Nova versions may vary in places in terms of mission flow and/or requirements. These Walkthroughs are based on data extracted from Ambrosia Software's Escape Velocity Nova version 1.0.3 (except where noted). However, some may be affected by changes to the galaxy that occur near the end of certain Major Storylines. These missions neither affect nor are affected directly by the Major or Minor storylines. The Bounty Hunter Storyline does not restrict access, but will not cross-over to a Major Storyline if one has already started. The Wild Geese Storyline, once started, prevents any Major Storyline from starting until you reach a cross-over point. However, they do not restrict Major Storyline access in the same manner. These storylines do not directly lead to the end game, but can cross-over into one of the Major Storylines. Only one Major Storyline may be followed by a given pilot and doing so may prevent starting or continuing either of the Minor Storylines. Completion of one of them transports the pilot to a hidden system where the developers hang out. It's all up to you.Įscape Velocity's graphics may not be as flashy as some of the newer titles out there, but with a giant universe to explore, many plotlines, individual missions, upgradeable spacecraft, and much more, most gamers will find themselves registering for this title within days of downloading.These storylines provide the central plot for EV Nova. ![]() You can join the Federation, and there are a plethora of spaceships to suit your fancy (once you've earned the money) and plenty of upgrades to customize your ultimate space cruiser. You can beef up your ship and hire fighter escorts if you fancy yourself the pirate type, or you can begin a career in trading with your fleet peacefully roaming the galaxy, looking for great buys and running trade routes for credits. With an open-ended plotline, you determine how your game will progress. Perhaps one of the best 2D shareware games to date on the Mac, Escape Velocity: Nova offers a huge universe to explore as well as plenty of missions to keep you busy. ![]()
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